Available for work · England, UK

MOEYMISRABI

//game developer+real-time graphicsgame enginesshaders & physicsshipped games

I build worlds at the level of the rendering loop — custom engines in C++ & DirectX, Unity gameplay systems, GPU compute and shaders that make pixels behave.

viewport · 60 fps
> render: DirectX 11
> physics: PhysX
UnityC++DirectX 11OpenGLC#HLSL / GLSLCompute ShadersNVIDIA PhysXThree.jsMultiplayerProcedural GenerationVFXBlenderReal-time RenderingUnityC++DirectX 11OpenGLC#HLSL / GLSLCompute ShadersNVIDIA PhysXThree.jsMultiplayerProcedural GenerationVFXBlenderReal-time Rendering
02Engines, research & experiments

Projects & Experiments

MSc Dissertation — Procedural Terrain
2025

MSc Dissertation — Procedural Terrain

A real-time 3D application built with DirectX 11 and NVIDIA PhysX, exploring advanced terrain generation. It compares hardware-tessellated heightfields against GPU voxel terrains with real-time deformation and robust physics — heavy on optimization and experimental deformable bodies.

DirectXC++
DirectX 11 Mini Game
2025

DirectX 11 Mini Game

A small game engine in DirectX 11 featuring 3D graphics, simple physics and animated shaders.

DirectXC++Windows
IBM: Gamified Learning Experience
2025

IBM: Gamified Learning Experience

A gamified learning experience for IBM's SkillsBuild platform, built in Unity & C# under IBM supervision. Includes Watson Text-to-Speech and Speech-to-Text features.

UnityC#Educational
Private / supervised
Blob Wars
2022

Blob Wars

A single-player Unity game where you outsmart the AI in a battle of strategy. Features Min-Max AI for the opponent with performance optimizations.

UnityC#2D GraphicsEducational
Deliver Em
2022

Deliver Em

A 2D Unity simulation of the classic Truck Delivery Task, solved with A* pathfinding — with editable maps and swappable heuristics.

UnityC#2D GraphicsSimulation
Casual Mobile Games
2022

Casual Mobile Games

Multiple casual mobile games published on Google Play under the supervision of publisher Voodoo.

MobileUnityC#3D Graphics
Private / supervised
Water Particles Simulation
2021

Water Particles Simulation

A water particle simulation using Unity Compute Shaders, implementing SPH (Smoothed Particle Hydrodynamics) for realistic fluid dynamics.

Unity3DSimulationCompute Shaders
03Who's behind the pixels

About Me

~/moey
Moey Misrabi

Moey Misrabi

England, UK

5+
years building games
10+
titles shipped
MSc
real-time graphics

Hey — I'm a game developer chasing immersive experiences that pull players into worlds they won't want to leave. Whether it's building adventures in Unity, tweaking physics in Three.js, or pushing 3D effects with DirectX and OpenGL, I'm all about the limits of what real-time can do.

I live in real-time graphics, engine programming and all things C++ — constantly experimenting to make games smoother, faster and more breathtaking. If a challenge involves shaders, physics or wild visual effects, I'm in.

Frameworks

UnityDirectXOpenGLThree.js

Languages

C++C#JavaScriptPython

Specialties

Real-time 3DShadersPhysicsVFXAnimationBlender
Open to opportunities

Let's build
something unreal.

Got a game, an engine problem, or a wild graphics idea? My inbox is open — and so is my resume.